Here's a few updates on the Crysis environment work.
This is the interior for the lobby scene. Basic box modelling at the moment, but we've just started building this area.

Here's the full layout of the level minus the platform itself. I've just started modelling the escalator and running some Crysis animation tests.

Quick animation test of the escalator stairs. Had a lot of problems with this since the crysis movement parameters don't allow for path animations. They also don't like a lot of keyframe animation, so getting the stairs to do what I wanted was fairly difficult. However, its all working now yay!

Been tweaking the normal maps for the station platform. Hopfully looking a bit better now.

Pretty much finished modelling the platform now. Been adding in some new animated assets such as a security camera. The fans are also rotating as well as the train updates board.