Feb 27, 2009

Base mesh for soldier


This is the final basemesh to be used for the soldiers in our crysis mod 'Nexus', hopefully it should be zbrushed within the next few days.

Feb 26, 2009

Final Base Mesh For Main Character


This image shows the final base mesh for the main charcater of our crysis mod 'NEXUS'. The next step is to use Zbrush to sculpt high-res detail, which will later be used for nomral mapping the character. The poly count is 9000 polys.

Created By Gary Riley

Feb 25, 2009

Realtime Woot!

First bit of real time in Crysis :D Ported train from an earlier model. Been having some problems getting the mesh into crysis as one object, but it works. Pretty happy with the ways its turned out though. Enjoy,
DaveG.


Underground Train in Crysis from Dave Gibson on Vimeo.

Feb 24, 2009

WIP Base Mesh for Main Character


This is a WIP of our main charcaters base mesh created using 3DS Max 2009, which will be used for our crysis mod 'Nexus'.

Created By Gary Riley

Feb 20, 2009


Nexus Animatic from Dave Gibson on Vimeo.
Heres one of our models that we hope to port into crysis..

Underground Concept from Dave Gibson on Vimeo.




Here is the basic storyboard for the trailer itself...









Some of our character concepts.....


Here's a concept of the main Underground lobby area,

Feb 15, 2009

Feb 13, 2009

Starting the mod!




Nexus is a crysis mod, based around the London Underground after a nuclear fallout. The world is a dark place of oppression and no hope. Mutants run rampant against the Government, fighting for their own freedom, or just for kicks. Using the Sandbox2 Engine, we hope to use the full scope of the Crysis Engine to build Nexus. Here are a few of the concepts that we've come up with so far....

Dave.