Apr 20, 2009

This is just a quick viewport render of where my environment area is at. More assets need to be added in and then it is ready to be imported into the CryEngine.

Apr 2, 2009


Ok well here is the final character textured and ready for going in to the 'Nexus' game. The model on the left is 10K polys and the model on the right is half a million polys. I used the high poly mesh to help setup the normal maps for the low poly mesh. This is a straight render from 3DS Max 2008 and has only one omni light.