Raltime/viewport Screen Grabs
The first two image are taken straight for 3dsmax view-port this gives a pretty good idea of what the final model should look like in-game with all the textures loaded. The model currently stands at just over 10,000 polys with a single 2048x1024 diffuse,specular and normal map.
Here is a render with 3 omni lights in the scene and rendered in scan line.
Mar 26, 2009
Mar 24, 2009
Here's a few updates on the Crysis environment work.
This is the interior for the lobby scene. Basic box modelling at the moment, but we've just started building this area.
Here's the full layout of the level minus the platform itself. I've just started modelling the escalator and running some Crysis animation tests.
Quick animation test of the escalator stairs. Had a lot of problems with this since the crysis movement parameters don't allow for path animations. They also don't like a lot of keyframe animation, so getting the stairs to do what I wanted was fairly difficult. However, its all working now yay!
Been tweaking the normal maps for the station platform. Hopfully looking a bit better now.
Pretty much finished modelling the platform now. Been adding in some new animated assets such as a security camera. The fans are also rotating as well as the train updates board.
This is the interior for the lobby scene. Basic box modelling at the moment, but we've just started building this area.
Here's the full layout of the level minus the platform itself. I've just started modelling the escalator and running some Crysis animation tests.
Quick animation test of the escalator stairs. Had a lot of problems with this since the crysis movement parameters don't allow for path animations. They also don't like a lot of keyframe animation, so getting the stairs to do what I wanted was fairly difficult. However, its all working now yay!
Been tweaking the normal maps for the station platform. Hopfully looking a bit better now.
Pretty much finished modelling the platform now. Been adding in some new animated assets such as a security camera. The fans are also rotating as well as the train updates board.
Texture Update...
Mar 23, 2009
New mutant sculpt
Here is an update on the mutant for the game level.
He was not looking as under fed and skinny as we wanted, so the sculpt was adjusted to fit the concept more thruthfully.
The texture has also gone through some changes, it is now more saturated than it was, this gives the feel that the mutant has blood flowing thriugh his body and that he is alive and was once human.
Mar 16, 2009
Just a quick update, with a bit of help from Sophy Wood and Ashley Sparling I have managed to get the head bust of my character into the CryEngine for a quick test. The specular and bump maps are very rough and will be tweaked. Also, the eyes are crysis presets and so they do not fit 100% correctly.
Mar 15, 2009
Sculpt and poly painting fun :)
Mar 14, 2009
Nexus Environment
Here's a quick test of the first part of the Nexus Mod Level. As you can see the normal maps are a little heavy, but I shall be tweaking them a lot along the line. At the moment I havent found a way of editing them within sandbox, which is most vexing, but I'm sure there's a way around it.
Nexus Mod Environment Test from Dave Gibson on Vimeo.
Nexus Mod Environment Test from Dave Gibson on Vimeo.
Mar 12, 2009
Soldier Head
Mar 6, 2009
Small Update...
Mar 5, 2009
Soldier - zbrush WIP
Mar 4, 2009
Alpha
Here's the alpha for Nexus Mod. Unfortunately vimeo has screwed the video right at the end, but the bulk of it is all there, just a bit of gameplay at the end is missing. Will reupload when I get my weekly HD video renewed.
Nexus Mod Alpha from Dave Gibson on Vimeo.
Nexus Mod Alpha from Dave Gibson on Vimeo.
Mar 3, 2009
Users :D
Testing user accounts.....now you can tell who is posting what. Here's a run down of who is doing what.
Gary is doing the main character, DaveH is doing the Soldier and Mike is doing the Mutant. I'm more of the environment concepts, environment modelling and getting things into crysis. The other guys will then work on the environments when they've finished their characters. :D
Gary is doing the main character, DaveH is doing the Soldier and Mike is doing the Mutant. I'm more of the environment concepts, environment modelling and getting things into crysis. The other guys will then work on the environments when they've finished their characters. :D
mutant character
This is my character for the Crisis mod we are working on, he was once a human, and due to radiation he has mutated.
The render is the base mesh with the normals from Zbrush added, if the Crisis Engine can handle alot more polygons per character then I will try and use an export sub divided model from Zbrush.
There are no textures for this character yet.
Mar 1, 2009
Main Character UV Layout
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